Bricks and Some of Their Innovations
Purple and Gold
From Mark Whiting at 01:39 0 comments Labels: brick, design, design elements, granularity, ground cover, innovation, platform solution, tesselate, tile
From Mark Whiting at 11:37 0 comments Labels: improvements, platform design, service design, web design, web service, wikipedia
From Mark Whiting at 10:55 0 comments Labels: ipad, mobile computing, moleskine, netbook, notebook
What's the right approach to new products? Pick three key attributes or features, get those things very, very right, and then forget about everything else. Those three attributes define the fundamental essence and value of the product -- the rest is noise. For example, the original iPod was: 1) small enough to fit in your pocket, 2) had enough storage to hold many hours of music and 3) easy to sync with your Mac (most hardware companies can't make software, so I bet the others got this wrong). That's it -- no wireless, no ability to edit playlists on the device, no support for Ogg -- nothing but the essentials, well executed.
I have written before about creating a design school or curriculum around the principals of a company like Google. In this provoking post Paul Buchheit (one of the people who did Gmail and later Friendfeed) talks about a perspective on design that I agree with very strongly, and that I think many other people have failed to clearly represent.
Additionally I think it is rather interesting that many non designers have very valuable perspectives on design, not just as solutions but really as methods and models for the creative process. I wonder how much we can really learn?
From Mark Whiting at 04:25 0 comments Labels: creative users, design, design school, google, little d design
From Mark Whiting at 05:25 0 comments Labels: API, control systems, endocrinology, evolution, neuroscience
From Mark Whiting at 12:03 0 comments Labels: art, gainesville, Lonely Bird, painting, Ruth Whiting, Tim Elverston
Recently I have realised that many ideas in design: new design models, processes and theories of design, are in some way related to a transformation of ideas from computer science or related digital logic into the real world. Examples for this are the concept of Object Oriented Design in product design which is something I have been considering for a few years now but also, as a less dependent example, the prospect of an API for a non digital object seems quite interesting. In any case, I think computer science is built on very rich developments on logical systems which I think many other disciplines can learn from in some situations. I hope this happens often, and in more ways than simply the current interest in openness such as open-source hardware (and more from Make and Wired) in which open-source notions are physically represented.
From Mark Whiting at 02:02 0 comments Labels: computational design, computer science, design thinking